Comments on: Unreal Engine 5 PS5 demo was just 1440p, 30 FPS, and lacked ray-tracing https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/ Gaming, Apps, HTML5, Java, PHP, C#, .net, IOT Wed, 18 Nov 2020 04:36:20 +0000 hourly 1 By: Phuc https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-7094 Wed, 18 Nov 2020 04:36:20 +0000 http://www.developer-tech.com//?p=38321#comment-7094 This is one of the worse articles I’ve read and for a ‘tech site’ its even worse. Reads like someone who has no clue what they are talking about and only knows all the marketing buzz words. Its no wonder so many Xbox gamers are being left disappointed in what’s currently being shown while having sky high expectation levels

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By: Josh Hafel https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1964 Mon, 15 Jun 2020 15:00:18 +0000 http://www.developer-tech.com//?p=38321#comment-1964 This article is frustrating. As a developer myself, not everything boils down to the graphics card. Currently, GPU performance is making leaps and bounds and the bottlenecks are coming from other hardware components. Sony took this issue head-on by tackling the main culprit, the SSD. It doesn’t matter if one GPU is 2TFLOPS faster than the other if the GPU os having to wait for the SSD to Fetch the geometry or the Memory to cache the lighting. (which is what unreal was tackling with Lumen, and what I thought was more impressive than Ninite. Lighting that is necessarily not raytraced, but is REAL-TIME). Realtime is exponentially more taxing than raytracing as it allows all lighting to be dynamic and movable. versus raytracing (which has been around for over a decade now, is much less demanding). I am not a sony fanboy bashing Xbox by the way, I am excited to see what their solutions have been, my point is gamers don’t always understand computers and can sometimes spit off all the GPU specs and the poor and unglamorous SSD is left ignored in the corner. When nine times out of ten it is the SSD or the RAM that is preventing your GPU from reaching its full potential. Sony did something that not even PC hardware has yet. Consoles are finally getting very innovative. and its exciting

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By: Justin Lee Zerbel https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1287 Fri, 15 May 2020 14:30:16 +0000 http://www.developer-tech.com//?p=38321#comment-1287 They need to go back to the drawing board, they have failed, We gamers demand at least 1440P 60 fps every single time. This is not 2005 anymore

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By: MarVel_cellocci https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1282 Fri, 15 May 2020 04:48:28 +0000 http://www.developer-tech.com//?p=38321#comment-1282 I love how these articles aim to displease children in the ‘console wars’, essentially click bait.. This is all that fills my news feed nowadays.

When Microsoft and Sony declare their consoles will support 8K/120fps & ray tracing:
1. Don’t expect that to be all under the same title, and they could merely just be talking about video playback –
2. We should see 4K/60fps with maybe some minor rt and a lot of 2K resolution scaling, maybe 3 years in and this will still look amazing. Don’t expect much else, let alone 8K AAA titles. You are dreaming.
3. They can develop a light weight indie game (looking at Minecraft) with all those specs, if they wanted a pass. That doesn’t prove anything but it might still look pretty enough for someone to give a s.

I’ve seen a 4 Titan SLI rig barely capable of 8K, there’s no way in hell these consoles are going to accomplish that!

Anyhow, I’d be happy with 1080p/120fps rt, ultra everything. Best way to play imho. 4K gaming is just for bragging on NextGen and an absolute waste of resources when it could be better spent on ai, sfx, dynamic environments! No no, here’s an 8K pixel to stare at. Smh

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By: Sheik https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1277 Fri, 15 May 2020 00:50:29 +0000 http://www.developer-tech.com//?p=38321#comment-1277 “Many gamers are expecting up to 8K games, 120 FPS, and jaw-dropping ray-tracing from the next-gen consoles”

Nobody in their right might is expecting these consoles will be able to do that. This article reads as sensationalist – a quick look around and you’re pretty much the only place with a negative take on this.

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By: fred https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1273 Thu, 14 May 2020 21:05:23 +0000 http://www.developer-tech.com//?p=38321#comment-1273 🤣 imagine what it look like in 4k with rt
Rip xbox

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By: Edward https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1270 Thu, 14 May 2020 20:37:35 +0000 http://www.developer-tech.com//?p=38321#comment-1270 They literally showed the real-time GI (“ray tracing”) in the demo. Did you even watch the video?

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By: Mariano https://www.developer-tech.com/news/unreal-engine-5-demo-ps5-ray-tracing/#comment-1255 Thu, 14 May 2020 13:38:50 +0000 http://www.developer-tech.com//?p=38321#comment-1255 Sorry but….WTF? you don’t mention ANYTHING about the billions of triangles in the demo running in real time in a common machine many PC gamers have today? Something that looks like a Hollywood trailer in real time and in fact is MORE dense than what CGI pre rendered scenes use….. WTF. This is a revolution, a tech leap in computer graphics for all including Movie industry and you are saying “nah, ray tracing is better” what?

I don’t know if this is a new lvl of ignorance or working for someone…….

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