Unity scraps its ‘Runtime Fee’ following developer backlash

Scrap paper illustrating Unity's decision to ditch its Runtime Fee.

Unity has announced the cancellation of its contentious ‘Runtime Fee’ for game developers. The decision comes after months of intense criticism from the gaming community.

Matt Bromberg, President and CEO of Unity, stated: "After deep consultation with our community, customers, and partners, we've made the decision to cancel the Runtime Fee for our games customers, effective immediately."

The Runtime Fee, which would have charged developers based on game...

Unity’s runtime fee controversy: Diving into the why and how

unity game engine runtime fee controversy development coding programming

The recent rollercoaster ride of Unity's controversial runtime fee rollout has left the game development community bewildered and seeking answers.

After an initial announcement — followed by modifications and a reannouncement — Unity's President, Marc Whitten, addressed the issue in a live fireside chat on YouTube, attempting to shed light on the reasons behind this turbulent rollout.

Apologies for missteps

Whitten began by offering a heartfelt apology to the...