Microsoft unveils DirectSR to unify super resolution technologies

Microsoft has announced the preview release of DirectSR, a new API designed to standardise super resolution (SR) support in Direct3D 12 titles. The company has collaborated with AMD, Intel, and NVIDIA to build this API, enabling developers to seamlessly leverage their in-market upscaling technologies through a common set of inputs and outputs.

DirectSR aims to simplify the integration of SR by providing a single code path to exercise DLSS Super Resolution, FidelityFX Super...

Cross-platform graphics API Vulkan is now ‘ray-tracing ready’

The Khronos Group has announced that Vulkan’s SDK, tools, and drivers are now “ray-tracing ready” for developers.

Vulkan is an open-source and interoperable alternative to graphics APIs like DirectX, OpenGL, and Metal. Ray-tracing, meanwhile, is touted as the next big advancement in the visual fidelity of graphics, especially for games.

“4A Games was one of the earliest adopters of hardware-level ray-tracing by developing the first real-time raytraced global...