Microsoft unveils DirectSR to unify super resolution technologies

Microsoft has announced the preview release of DirectSR, a new API designed to standardise super resolution (SR) support in Direct3D 12 titles. The company has collaborated with AMD, Intel, and NVIDIA to build this API, enabling developers to seamlessly leverage their in-market upscaling technologies through a common set of inputs and outputs.

DirectSR aims to simplify the integration of SR by providing a single code path to exercise DLSS Super Resolution, FidelityFX Super...

Intel joins PyTorch Foundation as a ‘Premier’ member

Intel has become a ‘Premier’ member of the PyTorch Foundation in a move aimed at propelling the advancement of AI.

PyTorch is a popular open-source framework that accelerates AI application development and facilitates experimentation that can lead to creative breakthroughs in the field. The framework was originally developed by Meta AI and is now part of the Linux Foundation.

Intel's involvement with PyTorch dates back to 2018, with a clear vision to democratise AI...

Intel unveils Quantum Software Development Kit Version 1.0

After launching its beta version in September 2022, Intel has released version 1.0 of the Intel Quantum Software Development Kit (SDK).

The SDK is a full quantum computer in simulation that can also interface with Intel’s quantum hardware, including Intel’s Horse Ridge II control chip and Intel’s quantum spin qubit chip when it becomes available this year. The kit allows developers to program quantum algorithms in simulation, and it features an intuitive programming...

Cross-platform graphics API Vulkan is now ‘ray-tracing ready’

The Khronos Group has announced that Vulkan’s SDK, tools, and drivers are now “ray-tracing ready” for developers.

Vulkan is an open-source and interoperable alternative to graphics APIs like DirectX, OpenGL, and Metal. Ray-tracing, meanwhile, is touted as the next big advancement in the visual fidelity of graphics, especially for games.

“4A Games was one of the earliest adopters of hardware-level ray-tracing by developing the first real-time raytraced global...